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Microsoft Visual Studio 2005 crashes when typing into a code window while debugging

When debugging my VC++ projects, I routinely make use of ‘Edit & Continue’ by modifying code in the Visual Studio environment while stepping through the compiled code. Recently I found that typing into a code window would cause Visual Studio to become unresponsive for a long period. Checking Task Manager, I found that WerFault had kicked in and was generating a minidump for DevEnv.exe – Visual Studio was clearly not happy. The unusual thing was that Visual Studio would not immediately terminate after the minidump finished. Instead, it would continue running. However, if I would now close the debugee (my own application), attempt to continue execution with modified source code (which would activate Edit & Continue), or manually stop the debugger, Visual Studio would crash.

After a very thorough search (looking at Visual Studio’s stack trace using symbols from the Microsoft Symbol Store, seeing exceptions thrown from HeapFree and IDebugEncLineMap, un-installing various plugins such as AnkhSVN, and duplicating the tests on another machine), I could not identify the cause. Thinking about any configuration changes I had made in the last months, I tried removing the all additional Include & Library paths I had ever added to the VC++ directory options. These can be found (on Vista) in:

C:\Users\User Name\AppData\Local\Microsoft\Visual Studio\8.0\VCComponents.dat

Voila! No more crashes! As it turned out, I had added so many extra Include/Library directories (each with a long path) that some portion of the debugger would crash when reproducing the steps described above. Perhaps this is a buffer overflow? I had a look through the patch listing on Microsoft Connect, but found nothing matching this problem.

Now, I wanted to have my cake and eat it too: I resolved this issue, while keeping all of my configured Include/Library directories, by creating a hard-link (or NTFS reparse point) to the base of my SDK directory (under which all of the Include/Library directories reside) further up the directory chain, in effect shortening the path lengths.

For example, here are two Include directories:
C:\Documents and Settings\User Name\My Documents\Visual Studio 2005\Projects\_SDK\Some Code\include
C:\Documents and Settings\User Name\My Documents\Visual Studio 2005\Projects\_SDK\Other Code\include

Lots of these will crash Visual Studio.
They both share the parent: C:\Documents and Settings\User Name\My Documents\Visual Studio 2005\Projects\_SDK

So create a reparse point at: C:\Dev\SDK And make it point to the parent above.

So now in Visual Studio, you can change the original Include directories to:
C:\Dev\SDK\Some Code\include
C:\Dev\SDK\Other Code\include

In total, they are of a much shorter length and fall under the mysterious buffer limit, thereby avoiding the dreaded crash scenario.

NTFS soft/hard-links can be made using the command-line tools at the bottom of this handy page.

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One Comment

  1. Thanks a ton for this one! I’ve been trying to identify the reason for this for weeks! This was seriously slowing down my work efforts! Thank you!

    1. philipp on February 4th, 2010 at 11:43 pm

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