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Writing my first university tutorial

This semester I have been appointed one of two tutors (with John Stavrakakis) for the third-year Multimedia Computing and Processing course that my supervisor (Dr. Masa Takatsuka) is running. I was called upon this week to write the content for the second tutorial on the topic of computer graphics animation and collision detection. Check it out. I really hope the students will enjoy this one. It’s based upon a similar N-body simulation program I wrote back in highschool before embarking on my Cosmology major project.

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